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ສອບຖາມຂໍ້ມູນເພີ່ມເຕີມ ຫຼື ຕ້ອງການເປັນສະມາຊິກ ກະລຸນາພົວພັນທີ່

ເຄື່ອງມືງານ3ມິຕິ

3D STUDIO MAX SCRIPTS

ghostTown Lite

Version: 0.251 Beta
ghostTown 0.21 Lite Beta for 3ds Max 2011

A city generator and tool for creating urban environments.

Lopoly or highpoly buildings
Roadtool for making basic road layouts
Easy material system, add your textures and they will be randomly distributed
Add details were needed with basic scripts for facades etc

Custom scripting and support for openstreetmap coming soon
Works with 3ds max 2011 only

Check it out!

Additional Info:
New version GT 0.251

- Added customscript option
- Checking for update is disabled by default,
turn it on/off in the menu
- Undocking works (must be done via the menu)
- Fullscreen doesn't affect the ribbon
- Import objects as proxies (vray, mr coming)
- Improved alot of stuff

Should work with max 2012 x64
Version Requirement: 3ds Max 2011

Links
Homepage URL: http://www.kilad.net/GTForum/
Download URL: http://www.kilad.net/GTForum/

















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Sweep Profile

Version: 0.92
Date Updated: 05/30/2011
Author Name: Alexander Kramer (Track)
Script for a quick and convenient applying of profiles to shape with a modifier Sweep.

Included to Trackscripts pack with the 40 prepared to using architectural profiles.

User can add\change custom profiles in the folder “\Scripts\TrackScrips\Section”

Sweep Profile v0.92

Adds ability to set the size of the profile.
Adds ability to set interpolation for profile and path.
Adds Favorities Panel. (You can add the profile to the "Favorities" from right-click menu or by drag&drop.)
Adds ability to set custom path for profile files.
Sweep Profile v0.74

Fixes Some issues with rendering thumbnails for new profiles
Sweep Profile v0.70

Adds ability to add Custom Sections to Library
Sweep Profile v0.67

Adds support for Max 9SP2
Adds ability for Scale section

Links
Homepage URL: http://3d-kstudio.com/scripts/trackscripts/
Download URL: http://3d-kstudio.com/download/



























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Advanced Painter

Submitted by Herman Saksono on Mon, 2007-02-12 03:58
198Vote up!Version: 1.6.0
Date Updated: 07/18/2008
Author Name: Herman Saksono - update to 1.6.0 by 3DZver
Advanced Painter is a modular brush-based distribution tool derrived from the Nature Painter script. This tool comes with 7 inks:

Grass: to create grasses; Grass: to create simple grasses
Hair [new]: used to create simple hair/fur (or as guide hair for Shag:Hair
Randomizer [new]: a variation of Scatterer used to randomly distribute a selection of objects.
Stone: to create simple stones and peebles.
Spaghetti: spaghetties, noodles, wires and other long things maker.
Scatterer [updated]: a generic but powerful object scattering tool.
Toothpaste: the fun but not-so-useful toothpaste generator.
Updated to version 1.60 by 3DZver

Here the list of changes and additions:
* the cource code is recompiled and optimized for support of dotNet;
* acceptance in attention of scale of source object which has been
applied to him up to cloning is added (Randomizer and Scatterer);
* the opportunity to set factor in randomness scaling of clone (min % - max %) is added (Randomizer and Scatterer);
* support of use of groups as source objects is added (Randomizer and Scatterer).

New version for download is possible here: AdvPainter v1.6.0(x32/x64) (or file attachment area below)



Additional Info:
Installation

1.Extract advPainter_1.5.1.mzp
2.Start Max. MaxScript>Run Script ... and choose the extraced file. A dialog box will inform you that installation is successful.
3.Install Advanced Painter action item (found under 'Painter' category) to your toolbar, main menu bar, or quadmenu. You set up a shortcut key or menu item for Advanced Painter the same way you would configure a regular 3ds interface item. Go to Customize / Customize User Interface, change the category to 'Painter' and assign a shortcut. Click ok. Voila. If you are having difficulty installing Advanced Painter or any other script, try checking out the script installation page, especially the videos demonstrating the process.
NOTE: Advanced Painter 1.5 requires 3ds max 5.1.

Uninstalling Advanced Painter: During setup, the the following files are copied. If you wish to uninstall Advanced Painter just delete them yourself.

[maxroot]\stdplugs\stdscripts\Functions_AdvPainter.ms
[maxroot]\UI\macroscripts\Macro_AdvPainter.mcr
[maxroot]\scripts\AdvPainter\Ink_Grass.ms
[maxroot]\scripts\AdvPainter\Ink_Hair.ms
[maxroot]\scripts\AdvPainter\Ink_Randomizer.ms
[maxroot]\scripts\AdvPainter\Ink_Scatterer.ms
[maxroot]\scripts\AdvPainter\Ink_Spaghetti.ms
[maxroot]\scripts\AdvPainter\Ink_Stone.ms
[maxroot]\scripts\AdvPainter\Ink_Toothpaste.ms
[maxroot]\scripts\AdvPainter\Ink_Example.txt
[maxroot]\scripts\AdvPainter\Ink_Template.txt
[maxroot]\scripts\AdvPainter\scatterer_i.bmp
[maxroot]\scripts\AdvPainter\scatterer_a.bmp


AttachmentSize
advpainter_1.5.1.zip      70.31 KB
advpainter_1.6.0.zip      43.22 KB



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Facima Tools

Version:  0.5
Date Updated:  06/17/2011
Author Name:  Alexey Vlasov 
FACIMA Tools – is a script based plug-in used for importing MoCap data from Pixel Farm PF Track facial animation of live actors with following automatic synchronization of the sound, lip movements, mimics and head rotation.
* Any version of 3ds max starting with 2008 and above (32 and 64 bit) Supported
* Cutting Edge Quality
* Flexible Pepiline
* Absolutely Free(CDDL License)
This technology is comparable with the one in L.A. Noire and other expensive solutions!
It is extremely easy and absolutely free!
In a word, you shoot a person (with markers on his/her face) with two synchronized cameras. One camera in the front, one at the side.
Then you track the markers in 2d for each camera and save the data in *.rz2 format.
After that you adjust a 3d model with the same number and position of markers as there are on your live actor.
Then using the FACIMA Tools plug-in for 3ds Max you import the 2d data into 3d scene.
You also animate a special material for animating wrinkles. Micro vibrations of lips are created using the frequency analysis of the sound file.
More Info and Download Samples and Installer - http://scan3d.ru/index.php/productsmenu/facima-tools










Links


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Relink Bitmaps

Version: 2.02
Date Updated: 04/23/2010
Author Name: Colin Senner

Relink Bitmaps is a script to easily relink all missing files (Bitmaps, VRayMeshes, Mental Ray Proxies, VRayHDRI, IES, etc) when they change directories or when you move computers, check out the short video tutorial below for more detailed information.
Unlike some other scripts of its kind, this is free!  There is a small donation link within the script if you choose to donate, I will remove the nag.  It is a simple licensing system, that does not force you to transfer network cards or be connected to the internet and will work with all versions of Max that are supported by the script.  If you choose to donate I'll be more than happy to license multiple computers as well. 

New version coming very soon (This week), new features:
Max 2011 Support: Full support for max 2011 and minor bug fixes (thanks Ruud3DV!)
Support for finding renamed maps: Relink Bitmaps will now have the option to find completely renamed maps
Ignore File extensions: For if a bitmap changes file extensions will link it to the new extension
Speedup of selecting missing bitmaps in the scene
Batching:
Run relink bitmaps over a series of max files to relink them all

Screenshot  
Features:
[*] All 3dsmax supported Bitmap Texture types
[*] (new) Relinks Mental Ray Proxy files
[*] (new) Relinks VRay Proxies (.vrmesh)
[*] (new) Relinks VRayHDRI files
[*] (new) Relinks IES files (including VRayIES files)
[*] (new) Automatically checks for script updates and new versions
[*] 250% speed increase from previous versions
[*] Command-line mode available for automating repetative tasks (see documentation on the website)
[*] Configurable default user options saving button clicks and wasted time
 This script will also automatically check for more recent versions of itself if you are connected to the internet and will let display the changelog so you can see what new features were added.
I'm also looking for full-time/part-time work in Game Development or ArchVis, please check out my portfolio at http://www.colinsenner.com and resume here (PDF). 

Relink Bitmaps webpage:
http://www.colinsenner.com/scripts/relink-bitmaps
Supported Max versions (32-bit and 64-bit): Max 2010, Max 2009, Max 2008, Max 9 (service pack 1+)

 This tool is available to the community for free, but I kindly request if you see the value in time this tool saves you, that you donate whatever you can to help me pay off student loans. Every donation helps immensely. I do however understand that we’re all kind of in tough times and I understand if you aren’t able to donate immediately at this time. To donate simply click the “Donate!” button on the script. I am suggesting $4.99 for an individual, but whatever you can spare will insure the future development of this script and updates. 

If you can't donate now, I hope it saves you time and headaches.

Be well everyone, - Colin 


Additional Info: 
(Watch the video for more detailed instructions for usage)
1. Run the .mzp file (Self-installing file)
2. In Max goto "Customize -> Customize User Interface -> Toolbars tab -> Category: ColinScripts->Relink Bitmaps" and drag "Relink Bitmaps" to a toolbar, click to run.
Version Requirement: 
3ds max 9 (service pack 1+)
AttachmentSize
Relink_Bitmaps_v2.02.mzp      68.78 KB


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Stone Placement Tools

Version: 1.0
Date Updated: 08/09/2010
Author Name: Alessandro Ardolino
This script creates stone walls, quad stones pavements and irregular stone patterns for various uses. It's suitable for both realtime and production.















Additional Info: 
aa_stonePlacementTools 1.0 for 3dStudio Max
this script collects some utilities for the creation of stone walls, stone pavements and an irregular stone pattern to simulate both walls and floors.
the script automatically bakes normal maps, AO maps and height maps for realtime use.
the images from the video are rendering of some script-generated patterns, without any material, only postproduction and compositing.
the script is now available for download!
tha script can be used for both personal and commercial purpose,
I you like it and found it useful, just let me know and let me see
some results
AttachmentSize
aa_stoneplacementtools.zip53.62 KB

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Swift-Switch (Includes V-Ray and Mental-Ray Presets)
Version: 5.0
Date Updated: 03/20/2011
Author Name: Satheesh


*NEW UPDATE* available. Now Includes VRay OceanMtl and M-Converter. For more info on VRay OceanMtl, Visit my Blog
This is the advanced version of my old script called "Advanced Render Switcher". The script now comes with V-Ray Presets and Mental-Ray Presets.
In one of the Next update i'll include Final Render Support and Presets and Trust me..... Final Render Presets will render awesome images with decreased render times.
Features of Swift-Switch:
--Completely FREE to Use
--Change different renderers instantly
--Reset Material Editors
--Expand UI to change V-ray Core elements
--Open Render Setup through the Script
Features for V-Ray:
--Advanced Image Sampling Options
--Dynamic Ram Management
--Change V-Ray Core elements from the script
--Compatible with V-Ray 1.xx and V-Ray 2
--Optimized for V-Ray 2.0
--Enable/Disable V-Ray VFb from this script
--Enable/Disable IM MultiPass Option
--Compatible with 3dsmax 2011
--7 Quality Presets (Draft, Very Low, Low, Medium etc)
--Simple to use Interface
Features for Mental-Ray:
--Bypass Critical Memory Issues
--Quality Presets
--Enable/Disable FG and GI
You can Avoid Critical Memory issues with this script that are caused by Mental-Ray in Xtra Large scenes.This will be optimized further and will include option to Avoid Critical Displacement Errors in the upcoming updates.
Please NOTE that Mental-Ray Presets are still under development. Upcoming updates will improve Mental-Ray Presets with additional functions
See the complete changelog here:
http://swift-switch.co.cc/changelog.html
Check out the Latest News here: http://swiftswitch.blogspot.com/
Meet me in Facebook: http://www.facebook.com/satheeshpv
Like SwiftSwitch in Facebook: http://www.facebook.com/pages/Swift-Switch/206007249418749
Additional Info: 
You MUST install V-Ray if you are planning to install VRay OceanMtl or M-Converter.
Version Requirement: 
3dsmax 9 and above

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DinoRigCreator

Version: 0.60b

Author Name: Martin Dufour


ok guy...and girl :-) this is the first preview of the new dinorig interface...the only thing that work right now are the muscle.I'm not really finished with them but since I'm going to go crazy,I think I'll work on something else
for a change!!

- I'm aware that the slider of the muscle don't get updated correctly ,I'll fix that soon !
let me know if you find any bug in the current state ...
Max2009 only!

and the ol one of course :

 

this one should work on anything pass max8.


Video URL: 
AttachmentSize
Dino_Rig_Creator_060d.rar485.77 KB
DinoRig_1_03_79_Preview.rar916.59 KB