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ສອບຖາມຂໍ້ມູນເພີ່ມເຕີມ ຫຼື ຕ້ອງການເປັນສະມາຊິກ ກະລຸນາພົວພັນທີ່

VrayMtlMaster v.02 (Material Preset Script)

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VRayMtlMaster v.02
Simple Macro for quick VRayMtl presets.
INSTALLATION:
Macroscripts (.mcr) should be placed in maxroot\UI\Macroscripts,
and are then accessed through the "Customize User Interface" menu in 3ds max.
You can then Assign Now the script to a keystroke, or a button.
Macroscript will appear under the "Nagarin Studio" category in the dropdown.
By: laoyoungarchitect.blogspot.com
Last Modified: June 20, 2012

VRayMtlMaster v.02
ເປັນສະຄຣິບສຳລັບໃສ່ເນື້ອວັດສະດຸແບບສຳເລັດຮູບ ສາມາດໄຊ້ໄດ້ກັບ 3ds max 2012 ແລະ V-Ray 2.0
ຂັ້ນຕອນການຕິດຕັ້ງ:
1./ ກ່ອນອື່ນໄຫ້ຕິດຕັ້ງໄຟລ໌ VrayMtlMaster_v.02.exe ຈົນສຳເລັດ ຈາກນັ້ນໄຫ້ ເປີດໂປຣແກມຣ 3ds max 2012 ຈາກນັ້ນ ໄປທີ່ menu bar-maxscript ໃນຊອຟ໌ແວ 3ds max ເລືອກ run script ແລ້ວໄຫ້ ໄປເປີດ VrayMtlMaster_v.02.mcr ຖືວ່າການຕິດຕັ້ງແລ້ວສົມບູນ.
2./ ຫຼັງຈາກນັ້ນໄຫ້ເຂົ້າໄປທີ່ menu - customizeໃນຊອຟ໌ແວ 3ds max ເລືອກທີ່ "Customize User Interface" ໃນຂັ້ນຕອນນີ້ທ່ານສາມາດສ້າງ "button" ຫຼື ປຸ່ມກົດ ຫຼືວ່າ ທ່ານອາດຈະສ້າງ "keystroke (ຄີລັດ)"
3./ ທ່ານສາມາດໄປຊອກຫາ Macroscript "VRayMtlMaster v.02" ໃນຫົວຂໍ້ "Nagarin Studio" category
ໂດຍ: laoyoungarchitect.blogspot.com
ແກ້ໄຂຄັ້ງລ່າສຸດ: 20 / ພຶດສະພາ / 2012

ດາວໂຫຼດຈາກທີ່ນີ້: http://depositfiles.com/files/x2i0hcgc6
Download: http://depositfiles.com/files/df299nx5j

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ເປີດເທີມໃໝ່ ຮຽນຫຼັກສູດ 3D Visualization ແລະ 3D Interactive animation

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ຫຼັກສູດ 3D Visualization ແລະ 3D Interactive animation

ຈະເລີ່ມເປີດລົງທະບຽນຮຽນຕັ້ງແຕ່ວັນທີ: 02 / 07 / 2012, ລາຍລະອຽດ ການຮຽນການສອນມີດັ່ງນີ້:
1/. ການສ້າງສະພາບແວດລ້ອມພາຍນອກ (Exterior sence)
     -ການຂື້ນ ໂມເດລ໌ (Modeling) +ອາທິດທຳອິດ
     -ການໃສ່ ຄຸນລັກສະນະ ແລະ ເນື້ອວັດສະດຸ ໃຫ້ກັບວັດຖຸ (Material and Texturing) +ອາທິດທີ 2
     -ການຈັດອົງປະກອບ ແລະ ແສງ ເງົາ(Sence Environment) +ອາທິດທີ 3
     -ການປະມວນຜົນພາບເບື້ອງຕົ້ນ ແລະ ຂັ້ນສຸດທ້າຍ (Rendering Tecnical) +ອາທິດທີ 3
2/. ການສ້າງສະພາບແວດລ້ອມພາຍໃນ (Interior sence)
    -ການຂື້ນ ໂມເດລ໌ (Modeling) +ອາທິດທີ 4
    -ການໃສ່ ຄຸນລັກສະນະ ແລະ ເນື້ອວັດສະດຸ ໃຫ້ກັບວັດຖຸ (Material and Texturing) +ອາທິດທີ 4
    -ການຈັດອົງປະກອບ ແລະ ແສງ ເງົາ(Sence Environment) +ອາທິດທີ 5
    -ການປະມວນຜົນພາບເບື້ອງຕົ້ນ ແລະ ຂັ້ນສຸດທ້າຍ (Rendering Tecnical) +ອາທິດທີ 5
3./ ການສ້າງພາບເຄື່ອນໄຫວແບບ 3ມິຕິ (3D Animation ແລະ 3D Interactive animation)
    -ການອອກແບບ ແລະ ສ້າງມຸມມອງກ້ອງ(Cameras Planing and Walkthough Assistant) +ອາທິດທີ 5
    -ການຈັດແສງ-ເງົາ(Sence Environment) +ອາທິດທີ 5
    -ການຕັ້ງຄ່າປະມວນຜົນພາບແບບຕໍ່ເນື່ອງ(Animation Render Setting) +ອາທິດທີ 6
    -ການປະມວນຜົນພາບຂັ້ນສຸດທ້າຍ (Rendering Tecnical) +ອາທິດທີ 6
4./ ພາກເພີ່ມເຕີມ
    -ການປັບແຕ່ງພາບດ້ວຍ Photoshop +ອາທິດທີ 6
    -ການສ້າງ 3D Interactive run on web ດ້ວຍ Unity +ອາທິດທີ 7
ເປີດສອນສຳລັບນັກຮຽນ ນັກສຶກສາ ແລະ ປະຊາຊົນທົ່ວໄປ ຜູ້ທີ່ມີຄວາມສົນໃຈໃນງານດ້ານ CG ທັງ 2ມິຕິ ແລະ 3ມິຕິ
ສຳລັບຄ່າຮຽນ ຕໍ່ 1 ຄອດຣ໌ ແມ່ນ 150$
ສົນໃຈກະລຸນາຕິດຕໍ່ສອບຖາມທີ່ ເບີ: +85620 22223273
e-mail: nagarin.studio@gmail.com
ຫຼື ພົວພັນກັບອາຈານ: ວົງສະກຸນ ຈັນທະວີສຸກ, ໝາຍເລກໂທລະສັບ +85620 59888005ໃນໂມງລັດຖະການ

(ສິດສອນໂດຍຜູ້ທີ່ມີຄວາມຊຳນານງານ, ການສອນແມ່ນເນັ້ນໃສ່ການຝຶກຫັດທີ່ສາມາດນຳໃຊ້ໃດ້ຕົວຈິງ).

ສະຖານທີ່:



ພາບບັນຍາກາດພາຍໃນຫ້ອງຮຽນ ຂອງຄອດສ໌ທີ່ຜ່ານມາ













































































































































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Forest Pack Pro 3.6.2 For 3DsMAX

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Forest Pack is a plugin for Autodesk 3ds Max, and 3ds Max Design, designed to give a complete solution for creation of vast surfaces of trees and plants.
Forest enables you to scatter millions of proxies, high-poly meshes or billboards, and using Mental Ray and VRay native shaders, create scenes with virtually unlimited number of objects and polygons.


Many new features are included in this release:

- Distribution Map->Diversity. new modes to define the variation of plants throughout the distribution area: Clusters and Color ID.
- Scale Falloff from area splines.
- Collision checking has been rewritten completely. The new algorithm is much more accurate and flexible.
- Distribution Map now supports all types of maps, not only bitmaps. These include animated and procedural textures.
- The items can be rotated along any axis, not only Z. Added random rotation for X and Y axis.
- Scattering process now is fully multithread, using all CPU cores. Performance gain can reach 100% in complex scenes.
- Tint Color Maps including random and texture modes. All parameters can be defined globally or by material.
- New Creation Tools modes. Scattering over complex surfaces is now possible as well.

Download Links:
http://fileserve.com/file/EzeK4zB
or
http://letitbit.net/download/39731.3667581b6c435e85f8e749821cca/ITOO_FOREST_PACK_PRO_V3.6.2_FOR_3DSMAX.rar.html

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Lighting and Colour for Hospital Design

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Hilary Dalke, Paul J. Littlefair, David L. Loe, "Lighting And Colour For Hospital Design"
Stationery Office | ISBN: 0113224915 | 2004-05-11 | PDF | 91 pages | 5 Mb

The quality of the visual hospital environment can have a positive psychological effect on patient recovery and staff performance. This guidance document focuses on the visual environment in hospitals and healthcare buildings, and the use of appropriate colour design and lighting. It was written jointly by BRE and the Colour Design Research Centre at London South Bank University, as part of a Department of Health funded project.

Download Links:
uploading.com
or
depositfiles.com

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SIGERSHADERS – V-Ray Material Presets Pro v.2.5.0.

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This summary is not available. Please click here to view the post.

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Marlin Studio Premium City Models Bundle

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3DS, MAX & OBJ | 347 models | textures | 769 MB
Set of 3D models for use in architectural visualization. With the help of data collections Premium 3D Models City Buildings, Premium 3D Models Suburban Houses and Traffic Pretextured Low Poly Vehicles you can create a massive city, and you can modify the generated exteriors.

Marlin Studios Premium 3D Models City Buildings - save valuable time when creating urban scenes. Modeling even one of these buildings can take you days, and we offer you 181 to choose from. Incredible details include windows, doors and rooftops. And we offer them to you in file formats that fit your 3D program.

Marlin Studios Premium 3D Models Suburban Houses - The 105 Suburban House 3D models are highly detailed and suitable for close-ups. The models are especially effective for animated flythroughs, with no limitations on the virtual camera's position. The Suburban House models are presented in multiple formats: 3DS and OBJ formats. According to research, these three formats cover 90% of the 3D graphics software market.

Marlin Studios Pretextured Low Poly Vehicles - Traffic contains 60 photorealistic, low polygon 3D vehicle models with textures already applied in MAX, 3DS, OBJ model formats. The high-resolution textures give the low poly vehicle models (typically 2,100 polys) the look of large, high-poly conventional 3D models, that typically have polygon counts upwards to 10 times that of Traffic models

Download Links:
http://ul.to/dal6jhl1/GFX-Marlin.Studio.Premium.City.Models.Bundle.part1.rar
http://ul.to/odfd6z35/GFX-Marlin.Studio.Premium.City.Models.Bundle.part2.rar
http://ul.to/ir76qfye/GFX-Marlin.Studio.Premium.City.Models.Bundle.part3.rar

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3D Environment Lighting - 3ds Max

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Publisher: 3Dtotal.com Ltd. | 2008 | PDF + Project Files | 84 pages | ISBN: N/A | 171 Mb

3D Environment Lighting is an 84-page tutorial series where, over the course of the six chapters, we detail how to light an environment under a number of different conditions. Each chapter covers a step-by-step guide to setting up lights, aimed at portraying the scene in a specific manner.

The various chapters are tailored to specific software packages, and each aims to show a comprehensive and effective way of lighting the interior of a ship that includes both natural and artificial light. These include a sunny afternoon, sunset, moonlight, electric light, candlelight and finally a submerged submarine light.

CONTENTS
Chapter 1 - Sunny afternoon
In this chapter we take a look at how to set up “sunny afternoon” lighting for our 3D environment, using mental ray to render.
Chapter 2 - Twilight
In this chapter we set up our lighting scene to make it resemble a moody sunset, again using mental ray to render.
Chapter 3 - Moonlight
This time we create a typical moonlight setup for the ship cabin scene, using the mental ray renderer.
Chapter 4 - Electrical
In this chapter we learn how to create an artificial lighting situation for our ship cabin scene, using 3ds Max and mental ray.
Chapter 5 - Candlelight
This time we learn how to light the ship’s cabin with some candles. Only one candle will be visible on the left; the other two will just light the scene and cast shadows, but will be out of view (one on the right and one in the back of the room).
Chapter 6 - Underwater
In this last chapter we set up a nice underwater scene for the ship cabin. Just imagine it has sunk and is now lying on the ocean bed

Download Links:
http://www.uploadstation.com/file/bTBAsq2/
http://www.uploadstation.com/file/Q3ezYCG/
http://www.uploadstation.com/file/Jvdr8pM/

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